package finalgame.Engine.pokemon;

import finalgame.Engine.Constants;

public class Zebolt extends Pokemon{
	public static final int pokemonNumber = 63;
	public static final int generation = 2;
	public Zebolt(int level){
		super(Constants.ELECTYPE, new double[]{28.0, 24.0, 21.0, 22.0, 21.0, 24.0}, new double[]{2.6, 2.2, 1.9, 2.0, 1.9, 2.4}, level);
		updateMoves();
	}
	public void updateMoves(){
		addMove("moveHeadbutt", 0);
		if(level >= 2){addMove("moveSpark", 1);}
		if(level >= 3){addMove("moveBite", 2);}
		if(level >= 4){addMove("moveThunderbolt", 3);}
	}

}
